Class SystemMap.SystemMapElement
java.lang.Object
com.inductiveautomation.ignition.gateway.web.models.SystemMap.SystemMapElement
- All Implemented Interfaces:
Serializable
,Comparable<SystemMap.SystemMapElement>
- Enclosing class:
- SystemMap
public static class SystemMap.SystemMapElement
extends Object
implements Serializable, Comparable<SystemMap.SystemMapElement>
The SystemMapElement is a block inside of the system map, representing distinct part of the overall system. It is
created with a title, an order (vertical position index, relative to other elements), and a link to the status
panel for the element.
After creating the element, the module can add StatusItems to it. Several convenience functions are provided for the most common types of status, such as the number of "connected objects".
- See Also:
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic class
A textual status item to be displayed inside a SystemMapElement.static enum
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Constructor Summary
ConstructorsConstructorDescriptionSystemMapElement
(int order, String titleKey, String statusPanelLink) SystemMapElement
(int order, String titleKey, String statusPanelLink, boolean linkExternal) -
Method Summary
Modifier and TypeMethodDescriptionvoid
addNumConnectedStatusItem
(int numConnected, int total) Adds a status item like: "%d/%d connected" that has a warning state if numConnected is less than total.void
addNumOpenStatusItem
(int numOpen) Adds a status item like: "%d open".void
addStatusItem
(SystemMap.SystemMapElement.StatusItem statusItem) void
addStatusItem
(String display, SystemMap.SystemMapElement.StatusItemState state) void
addStatusItemf
(SystemMap.SystemMapElement.StatusItemState state, String bundleKey, Object... args) int
byte[]
byte[]
getTitle()
boolean
isActive()
boolean
boolean
void
setActive
(boolean active) void
setActiveIcon
(byte[] activeIcon) void
Shortcut for setting the active and inactive icons, assuming they are accessible through the classloader relative to the given class.void
setIconVisible
(boolean iconVisible) void
setInactiveIcon
(byte[] inactiveIcon)
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Constructor Details
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SystemMapElement
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SystemMapElement
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Method Details
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addNumConnectedStatusItem
public void addNumConnectedStatusItem(int numConnected, int total) Adds a status item like: "%d/%d connected" that has a warning state if numConnected is less than total. Also clears the SystemMapElement.active flag if total==0 -
addNumOpenStatusItem
public void addNumOpenStatusItem(int numOpen) Adds a status item like: "%d open". Also clears the SystemMapElement.active flag if numOpen==0 -
addStatusItemf
public void addStatusItemf(SystemMap.SystemMapElement.StatusItemState state, String bundleKey, Object... args) -
addStatusItem
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addStatusItem
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getStatusItems
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compareTo
- Specified by:
compareTo
in interfaceComparable<SystemMap.SystemMapElement>
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getTitle
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getStatusPanelLink
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isLinkExternal
public boolean isLinkExternal() -
isActive
public boolean isActive() -
setActive
public void setActive(boolean active) -
getActiveIcon
public byte[] getActiveIcon() -
setActiveIcon
public void setActiveIcon(byte[] activeIcon) -
getInactiveIcon
public byte[] getInactiveIcon() -
setInactiveIcon
public void setInactiveIcon(byte[] inactiveIcon) -
setIcons
Shortcut for setting the active and inactive icons, assuming they are accessible through the classloader relative to the given class. The path pattern will be used with %s replaced with "active" and "inactive", like so:element.setIcons(getClass(), "images/elmicon_%s.png");
Somewhat cheesy, but effective!
- Throws:
IOException
- when unable to read from the input streams obtained from class.getResourceAsStream()NullPointerException
- if one of the icons is not found.
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isIconVisible
public boolean isIconVisible() -
setIconVisible
public void setIconVisible(boolean iconVisible)
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