Class DrawingUtilities
java.lang.Object
com.inductiveautomation.ignition.client.util.gui.DrawingUtilities
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic double
angle
(double p1x, double p1y, double p2x, double p2y, double p3x, double p3y) Uses the Math.atan2 to calculate the angle created by the three points, where p1 is the vertex near the angle to be determined.static double
Returns the angle off horizontal created by the line connecting p1 and p2static double
Uses the Math.atan2 to calculate the angle created by the three points, where p1 is the vertex near the angle to be determined.static Point2D
asPercentage
(Point2D pt, Rectangle2D container, Point2D rv) static Rectangle2D
asPercentage
(Rectangle2D rect, Rectangle2D container, Rectangle2D rv) Calculates the position of rect inside container, returning the result as a rectangle where each value is a percentage of the container's size.static double
bottom
(Rectangle2D rect) static double
bottom
(Rectangle2D rect, double dY) Returns the y-position of the bottom side of the rectangle after translating it by dYstatic Point2D
centerPoint
(Point2D p1, Point2D p2) Find the center point on the line segment connecting the two pointsstatic Point2D
centerPoint
(Rectangle2D rect) static Point
centerPoint
(Rectangle rect) static Rectangle2D
copy
(Rectangle2D rect) static double
dist
(double x1, double y1, double x2, double y2) Returns the distance between two pointsstatic float
dist
(float x1, float y1, float x2, float y2) Returns the distance between two pointsstatic double
Returns the distance between two pointsstatic double
distSquared
(double x1, double y1, double x2, double y2) static double
distSquared
(Point2D a, Point2D b) static double
The dot-product of two vectors.static Color
static BufferedImage
getScaledInstance
(BufferedImage img, int targetWidth, int targetHeight, Object hint, boolean higherQuality) Convenience method that returns a scaled instance of the providedBufferedImage
.static Rectangle2D
inset
(Rectangle2D rect, double d) Insets a rectangle by the given amount.static Insets
Converts a rectangle (x,y,w,h) into an insets that represents the coordinates of the rectangles edges (top=y, bottom=y+h, left=x, right=x+h)static Insets2D
insets2D
(Rectangle2D rect, Insets2D insets) static Point2D.Double
location
(Rectangle2D rect) The location of the rectangle's x,y coords.static void
makeRelative
(Rectangle2D child, Rectangle2D parent) For two rectangles in the same coordinate space, make the child relative to the parent.static void
moveRect
(Rectangle2D rect, double dx, double dy) Moves a rectangle by an offset, like rect.x += dx; rect.y += dy;static boolean
near
(double value, double nearTo) Detects double proximity within 1 millionth, since double equality is not reliable.static boolean
near
(double value, double nearTo, double tolerance) Just like the other implementation of near, but with a custom specified tolerance.static boolean
near
(float value, float nearTo) Detects double proximity within 1 millionth, since float equality is not reliable.static boolean
near
(float value, float nearTo, float tolerance) Just like the other implementation of near, but with a custom specified tolerance.static boolean
Returns whether or not the two points' x and y coords are near each other within the specified tolerance.static boolean
near
(Rectangle2D r1, Rectangle2D r2, double tolerance) Returns whether or not the rectangle's are near each other within the specified tolerance.static Point2D
nearestPointInShape
(Shape shape, Point2D pt) Finds the nearest point on or inside the given shape.static Point2D
nearestPointOnLine
(double ax, double ay, double bx, double by, double px, double py, boolean clampToSegment, Point2D dest) Finds a point on the line that passes through A (ax,ay) and B(bx,by) that is nearest to the point P (px,py).static Point2D
nearestPointOnLine
(Point2D a, Point2D b, Point2D p) static Point2D
nearestPointOnLine
(Point2D a, Point2D b, Point2D p, boolean clampToSegment) static Point2D
nearestPointOnLine
(Point2D a, Point2D b, Point2D p, Point2D dest) static Point2D
nearestPointOnLine
(Point2D a, Point2D b, Point2D p, Point2D dest, boolean clampToSegment) static Rectangle2D
outset
(Rectangle2D rect, double d) static boolean
pathsIntersect
(Shape path1, Shape path2) Detects if the outlines of two shapes intersect or not.static Point2D
project
(Point2D pcts, Rectangle2D container, Point2D rv) static Rectangle2D
project
(Rectangle2D pcts, Rectangle2D container, Rectangle2D rv) Projects the rectangle of percentages into the container rectangle, storing the results in the rvstatic Rectangle2D
rectangle
(Insets2D insets, Rectangle2D r) static Rectangle
Performs the inverse operation ofinsets(Rectangle, Insets)
.static boolean
rectangleContains
(Rectangle2D rectangle, Shape shape) static boolean
rectangleIntersects
(Rectangle2D rectangle, Shape shape) static Point2D
Consider the line segment p1,p2.static double
right
(Rectangle2D rect) static double
right
(Rectangle2D rect, double dX) Returns the x-position of the right-hand side of the rectangle after translating it by dXstatic void
static void
static void
Rotates the point around the anchor, storing the results by altering the pointstatic void
static int
round
(double d) Shortcut for (int)Math.round(d);static Point
static Rectangle
round
(Rectangle2D rect) static Rectangle
round
(Rectangle2D rect, Rectangle rv) static Dimension
roundSize
(Rectangle2D rect) static void
Scales a point by a value.static Point2D
scaleOnLine
(Point2D p1, Point2D p2, double value) Returns a point on the line that joins p1 and p2.static void
setHeight
(Rectangle2D rect, double newHeight) static void
setLocation
(Rectangle2D rect, double x, double y) static void
setWidth
(Rectangle2D rect, double newWidth) static void
setX
(Rectangle2D rect, double newX) static void
setY
(Rectangle2D rect, double newY) simplifyPath
(List<Point2D> points, float tolerance) Simplifies a basic poly-line to use fewer pointsstatic GeneralPath
smoothPath
(List<Point2D> points, double smoothness) Turns a list of points representing a poly-line into a GeneralPath consisting of bezier curves.static GeneralPath
smoothPath
(List<Point2D> points, double smoothness, boolean close) static Point2D
snapPointToAngle
(Point2D center, double angle, Point2D desired) Snaps a point to a nearby point that is on a line aligned to a multiple of the given angle from the centerpoint.static Point2D
snapPointToAngle
(Point2D center, Point2D horizontalReference, double angle, Point2D desired) Snaps a point to a nearby point that is on a line aligned to a multiple of the given angle from the centerpoint.static double
sq
(double d) Square (d^2)static Point2D
static BufferedImage
toBufferedImage
(Image img) static String
toString
(Rectangle2D rect) static void
Unions two rectangles, storing the result in rv, rather than creating a new rectangle
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Field Details
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THIN_LINE
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THICK_LINE
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TWOPI
public static final double TWOPI- See Also:
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Constructor Details
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DrawingUtilities
public DrawingUtilities()
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Method Details
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getScaledInstance
public static BufferedImage getScaledInstance(BufferedImage img, int targetWidth, int targetHeight, Object hint, boolean higherQuality) Convenience method that returns a scaled instance of the providedBufferedImage
. Implementation thanks to http://today.java.net/pub/a/today/2007/04/03/perils-of-image-getscaledinstance.html- Parameters:
img
- the original image to be scaledtargetWidth
- the desired width of the scaled instance, in pixelstargetHeight
- the desired height of the scaled instance, in pixelshint
- one of the rendering hints that corresponds toRenderingHints.KEY_INTERPOLATION
(e.g.RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR
,RenderingHints.VALUE_INTERPOLATION_BILINEAR
,RenderingHints.VALUE_INTERPOLATION_BICUBIC
)higherQuality
- if true, this method will use a multi-step scaling technique that provides higher quality than the usual one-step technique (only useful in downscaling cases, wheretargetWidth
ortargetHeight
is smaller than the original dimensions, and generally only when theBILINEAR
hint is specified)- Returns:
- a scaled version of the original
BufferedImage
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toBufferedImage
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dist
Returns the distance between two points -
fade
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dist
public static double dist(double x1, double y1, double x2, double y2) Returns the distance between two points -
dist
public static float dist(float x1, float y1, float x2, float y2) Returns the distance between two points -
distSquared
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distSquared
public static double distSquared(double x1, double y1, double x2, double y2) -
nearestPointOnLine
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nearestPointOnLine
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nearestPointOnLine
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nearestPointOnLine
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nearestPointInShape
Finds the nearest point on or inside the given shape. If the point is already in the shape, this simply sets dest to pt. If not, then it uses a flattening path iterator to find the line segment with with the closest point. -
nearestPointOnLine
public static Point2D nearestPointOnLine(double ax, double ay, double bx, double by, double px, double py, boolean clampToSegment, Point2D dest) Finds a point on the line that passes through A (ax,ay) and B(bx,by) that is nearest to the point P (px,py).- Parameters:
clampToSegment
- true if you want the point to be on the segment between points A and B
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sq
public static double sq(double d) Square (d^2) -
inset
Insets a rectangle by the given amount. Alters the given rectangle in-place -
outset
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right
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right
Returns the x-position of the right-hand side of the rectangle after translating it by dX -
bottom
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bottom
Returns the y-position of the bottom side of the rectangle after translating it by dY -
centerPoint
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centerPoint
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centerPoint
Find the center point on the line segment connecting the two points -
angle
Returns the angle off horizontal created by the line connecting p1 and p2 -
angle
Uses the Math.atan2 to calculate the angle created by the three points, where p1 is the vertex near the angle to be determined. -
angle
public static double angle(double p1x, double p1y, double p2x, double p2y, double p3x, double p3y) Uses the Math.atan2 to calculate the angle created by the three points, where p1 is the vertex near the angle to be determined. -
subtract
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dot
The dot-product of two vectors. -
scale
Scales a point by a value. simply multiplies the x and y location by the multiplier. -
scaleOnLine
Returns a point on the line that joins p1 and p2. If value is 0.0, this will return p1, if value is 1.0, this will return p2. -
insets
Converts a rectangle (x,y,w,h) into an insets that represents the coordinates of the rectangles edges (top=y, bottom=y+h, left=x, right=x+h)- Parameters:
rect
- Must not be null.insets
- May be null, in which case a new Insets wil be instantiated and returned.
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insets2D
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rectangle
Performs the inverse operation ofinsets(Rectangle, Insets)
. Converts an insets representing rectangle edges into a Rectangle. If the insets has been turned "inside out" (e.g. top > bottom) it will be corrected automatically. -
rectangle
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copy
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makeRelative
For two rectangles in the same coordinate space, make the child relative to the parent. Like:child.x -= parent.x; child.y -= parent.y;
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setX
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setY
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setWidth
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setHeight
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toString
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moveRect
Moves a rectangle by an offset, like rect.x += dx; rect.y += dy; -
location
The location of the rectangle's x,y coords. -
setLocation
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pathsIntersect
Detects if the outlines of two shapes intersect or not. -
rectangleContains
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rectangleIntersects
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union
Unions two rectangles, storing the result in rv, rather than creating a new rectangle -
snapPointToAngle
Snaps a point to a nearby point that is on a line aligned to a multiple of the given angle from the centerpoint. -
snapPointToAngle
public static Point2D snapPointToAngle(Point2D center, Point2D horizontalReference, double angle, Point2D desired) Snaps a point to a nearby point that is on a line aligned to a multiple of the given angle from the centerpoint. -
near
public static boolean near(double value, double nearTo) Detects double proximity within 1 millionth, since double equality is not reliable. Implementation is:Math.abs(nearTo - value) < 0.000001d
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near
public static boolean near(double value, double nearTo, double tolerance) Just like the other implementation of near, but with a custom specified tolerance. -
near
public static boolean near(float value, float nearTo) Detects double proximity within 1 millionth, since float equality is not reliable. Implementation is:Math.abs(nearTo - value) < 0.000001f
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near
public static boolean near(float value, float nearTo, float tolerance) Just like the other implementation of near, but with a custom specified tolerance. -
near
Returns whether or not the two points' x and y coords are near each other within the specified tolerance. -
near
Returns whether or not the rectangle's are near each other within the specified tolerance. -
round
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round
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round
public static int round(double d) Shortcut for (int)Math.round(d); -
roundSize
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round
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asPercentage
Calculates the position of rect inside container, returning the result as a rectangle where each value is a percentage of the container's size. You can re-create rect by callingproject(Rectangle2D, Rectangle2D, Rectangle)
with the return value of this function.- Parameters:
rect
- The rectangle in questioncontainer
- The reference rectangle containing rectrv
- The return value in which to store the result. May be null.
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asPercentage
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project
Projects the rectangle of percentages into the container rectangle, storing the results in the rv -
project
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rotate
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rotate
Rotates the point around the anchor, storing the results by altering the point -
rotate
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rotate
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simplifyPath
Simplifies a basic poly-line to use fewer points- Parameters:
points
- The list of points that make up the linetolerance
- The tolerance of how "simple" to make the line. Zero means no simplification. A value in the high tens will simplify quite a bit.
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reflect
Consider the line segment p1,p2. This will return a homothetical point on the reflected segment. A multiplier of 1.0 will return the symmetrical point. -
smoothPath
Turns a list of points representing a poly-line into a GeneralPath consisting of bezier curves. Thanks to http://www.efg2.com/Lab/Graphics/Jean-YvesQueinecBezierCurves.htm- Parameters:
smoothness
- A double from zero to 1.5. Zero will make straight segments, higher numbers will make a curvier path.
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smoothPath
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