public class CrossPlatformAlloyLookAndFeel
extends java.lang.Object
Originally designed to subclass AlloyLookAndFeel, but Jide doesn't play nicely when you do. So instead, we'll call the static method setCrossPlatformInputMaps() after we add the LaF to the UI manager so we can fix the input maps that Alloy messes up.
For future hacks, http://thebadprogrammer.com/swing-uimanager-keys/ is a great reference
Constructor and Description |
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CrossPlatformAlloyLookAndFeel() |
Modifier and Type | Method and Description |
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static void |
setCrossPlatformInputMaps() |